|boolean||initialize (ResourceSpecifier aSpecifier, Map< String, Object > aAdditionalParams) throws ResourceInitializationException|
|void||setLogger (Logger aLogger)|
|static final String||PARAM_AGGREGATE_SOFA_MAPPINGS = "AGGREGATE_SOFA_MAPPINGS"|
|static final String||PARAM_CONFIG_PARAM_SETTINGS = "CONFIG_PARAM_SETTINGS"|
|static final String||PARAM_PERFORMANCE_TUNING_SETTINGS = "PERFORMANCE_TUNING_SETTINGS"|
|static final String||PARAM_RESOURCE_MANAGER = "RESOURCE_MANAGER"|
|static final String||PARAM_UIMA_CONTEXT = "UIMA_CONTEXT"|
Resource is the general term for all UIMA components that can be acquired and used by an application (or by other resources).
Resources may be co-located with their client or distributed as services. This is made transparent to the client.
A ResourceSpecifier contains information that can be used acquire a reference to a
Resource, whether that is done by instantiating the resource locally or locating an existing resource available as a service.
Most applications will not need to deal with this abstract
Resource interface. UIMA Developers who need to introduce new types of Resources, however, will need to implement this interface.